Saturation Lum / Median (*1)
Standard Saturation and Desaturation
Brightness Add / Brightness Mult
Make the image brighter or darker. Add means adding to the color while Mult means multiplying the color. The main difference being that dark will remain darker while increasing Brightness Mult.
Brightness + Saturation
Brightness and Saturation in the same effect for the convenience.
Increase the brightness on only saturated colors, or on only desaturated colors. Use the Tilt Sat/Mono slider to choose.
Double Tilt Brightness
This variation of the above effect will apply the effect twice, so if you increase the brightness of saturated colors, it will act oppositely on desaturated colors, meaning decreasing brightness. Use the Ratio slider to decide how much.
This effect is purely creative and can produce some interesting color variants.
For each component RGB choose how many bits it should be represented with from 0-16. Use the Bias slider to control the overall brightness of the effect. (Note: This can generate a huge variety of looks and palettes.)
Color BitCrush 16
A simplified version of the above with a single slider, choose how many bits the color should be represented with from 0-16. This version affects all three RGB components equally. Use the Bias slider to control the overall brightness of the effect.
BitCrush 16 Mono Lum / Median (*1)
Two versions of monochrome Bit limiting. Choose how many bits it should be represented with from 0-16. Use the Bias slider to control the overall brightness of the effect. (Screenshots from left to right: Original, Lum, Median)
Apply a tint color to the image.
Apply a tint in a radial gradient. Often used to darken the corners of the image for various stylistic effects.
Apply tint to a limited selection of the image. Use the frequency slider to select the brightness level you want to target. Use width and smooth to shape your selection and then set your tint color.
Tint Gradient Lum / Median (*1)
Apply a two colored gradient to the whole image based on brightness. Use the bias control to set the general brightness of the effect.
Apply a wide range of scanline effects using a single tint color.
Apply a wide range of scanline effects with this creative color effect. This effect will vary a lot in appearance depending on your color and alpha.
Scanelines Creative Wide
Same as the above effect but tuned to apply a wide gradient across the whole screen. This can be used to add a natural variation in color when used very subtly. For examples of subtle uses, look at the Portable1-Portable4 presets. For more extreme uses, look at the preset Creative1. This effect will also be more visible on dark/black parts of the image in some cases.
Use this to apply a periodic horizontal offset in the image. Use the shape slider to go between a sine and square type waveform.
VHS style tape stretch like effect with lots of variation possible. Note that this effect is a real time effect that looks more alive and good in play mode than in a screenshot. Try using a subtle setting with Disturbance somewhere around 25% for a clean looking effect.
This effect can be used as a sort of “poor-mans” bloom effect and also as a subtle blur/bleed effect.
Drop Shadow 1
Make brighter colors drop shadows onto darker colors with this effect.
Drop Shadow 2
Make darker colors drop shadows onto brighter colors with this effect.
A monochrome “war of the ants” style effect with an optional tint and a few other settings.
Same as the above but with random colors instead of monochrome.
*1 What is Lum / Median ?
These refer to two ways of measuring brightness in the image. Lum is based on how humans tend to perceive the brightness in colors based on statistics. Median is a purely mathematical way of measuring brightness by simply calculating it from the RGB components. The below example of Monochrome BitChrush illustrates the result. (Screenshots from left to right: Original, Lum, Median)